Game Artist - Paper.io 2
About VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.This remote role is located within a two-hour time difference of CET. TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining one of our Live Studios, working on Paper.io 2.With Paper.io 2, we’re building an iconic game that players will never forget!We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.RoleSupport the Art Director in the ideation and execution of the game’s vision.Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.Setup, integrate, and animate UI scenes in Unity.Create VFX's using particle system in Unity.Iterate quickly based on team feedback and live user data.Propose creative ideas to boost player engagement and improve the user experience.ProfileStrong Unity skills, with the ability to implement and optimise directly in engine.Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.Capable of working with Maya for animation and rigging, and Blender for 3D modelling.Ability to create VFXs using Unity's particle systemExperience with A/B testing or working with LiveOps features.A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.Experience collaborating with cross-functional remote teams.Fluent in English.BenefitsBest-in-class compensation Other benefits according to the country you resideLocationBarcelona; Amsterdam; ParisEmployment TypeFull timeLocation TypeRemoteDepartmentGaming
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